The Mimic Rage Chapter 1 Guide

Updated: 2026-08-05

Chapter Overview

Rage's Book Chapter I is The Mimic's Book 3 opener, released June 22, 2026 by CTStudio. The tone shifts from Japanese folklore halls into sealed-facility horror: radio chatter, explosive placement, containment subjects, and purification chamber sequences that punish panic more than raw sprint speed.

Expect a longer first clear than early Control chapters. Objective markers, terminal interactions, and ordered kills matter — skipping a seal or mis-entering a code soft-locks progress until you backtrack under pressure.

Before queuing, redeem RAGERELEASE for Spirits and Revive Credits, confirm controls for your platform, and skim Rage entities plus Rage maps so industrial callouts feel familiar.

Facility Route & Objectives

Early chapter: follow the squad/radio beat into the sealed entrance, confirm the breach plan, and place explosives only when the objective text demands it. Wandering side rooms before the seal opens often pulls hostiles into bad angles.

Mid chapter: security and terminal loops gate deeper wings. Community runs report a key terminal/door sequence using code 798 — enter carefully, no trailing spaces, and wait for system confirmation before sprinting away. Grab ID/access items in the order the map presents them.

Late chapter: guide the target into the purification/containment flow and survive the countdown locks. Stay on the marked path, break line of sight in L-corridors, and do not spam sprint during purification audio spikes — noise draws facility hostiles into the chamber approach.

Threats & Chase Habits

Rage hostiles lean industrial-containment rather than Hiachi-style folklore stalking. Listen for radio static, metal-door cues, and distorted personnel audio before you peek long corridors. Headphones help more here than in Control Chapter 1 courtyards.

When a chase starts, prefer double sight-breaks using service halls over dead-end storage rooms. Mobile players should pre-aim camera for reverse exits — facility props create tighter turn radii than Jealousy shrines.

Co-op: assign one reader for terminals and one rear guard. Talking over purification countdowns causes missed interacts. Solo: pause at every junction and re-check the objective list before committing to a wing.

Clear Rewards & Next Steps

Clearing Chapter I grants the Rage Chapter 1 Completed badge and unlocks the associated lantern reward track for Book 3 collectors. Screenshot the badge if you track clears across accounts.

After your first clear, re-run once for route memory before Nightmare or badge variants appear. Compare lantern loadouts on the lantern tier list if facility darkness feels heavier than Jealousy exteriors.

Story continues when CTStudio ships later Rage chapters — watch Discord pins. Until then, rotate Nightmare and Jealousy badge work so Book 3 muscle memory stays sharp.

Related Pages

Frequently Asked Questions

When did Rage Chapter 1 release?
June 22, 2026 — Rage's Book Chapter I is live as The Mimic Book 3 opener.
What is the facility terminal code?
Community-verified runs commonly use 798 for a key terminal/door sequence. Re-check if a patch changes keypad puzzles.
What rewards do I get?
The Rage Chapter 1 Completed badge and the Chapter I lantern unlock associated with the clear.
Should I play Rage before Jealousy?
No. Finish Control and Jealousy fundamentals first — Rage assumes you already manage sprint, crouch, and audio tells.
Where is the walkthrough video?
Embedded at the bottom of this page — a full solo Book 3 Chapter 1 clear for visual route confirmation.

Video Walkthrough