The Mimic Gamemode Entities
Gamemode Entity Variants
Special gamemodes reuse familiar entity models with modified stats — faster movement, shorter idle timers, extra spawn nodes, or visibility-filter interactions. Assuming standard tells without adjustment is the top Nightmare fail cause.
Nightmare scales Control and Jealousy rosters globally. Witch Trials adds wave-style compound spawns. Jigoku stacks hell filters on top of speed boosts.
Always read patch notes — CTStudio tunes gamemode entities independently from standard chapters.
Nightmare Modifications
Hiachi and Biwaki patrol faster with reduced investigation delay. Kintoru sight windows shrink. Grin Demon chases require earlier corner turns.
One-life rules mean first mistake ends run — entity knowledge must be automatic.
Guide: Nightmare mode guide. Maps: Nightmare maps.
Event Mode Entities
Witch Trials introduces witch-themed servants and wave modifiers — may reuse Biwaki AI with new skins.
Jigoku entities sometimes share Nightmare stats plus visibility penalties — audio tells become primary.
Event entities despawn when events end — archive pages help if events return.
Preparation
Clear standard books first. Equip brightness lanterns from tier list.
Party size: smaller coordinated groups often beat large noisy squads.
Return to entity hub for base behavior before studying variants.